Nov 30, 2008

MY URL: pssh...make shift

http://sites.google.com/site/ngonthefutureofdeadmen/

Problems to solve

ill nee to talk to andy about that mocap problem i had in mbuilder. assigning markers was jacking it up. and hopefully eric and i can agree to a set schedule for the cave. modeling for characters need to be done by the end of december.

Modeling is Pain





Nov 19, 2008

TUESDAY CAVE

Confirmed !! tuesday CAVE, paul youre up

REHEARSAL


Today, i also had a rehearsal with Andres/Ronen/Keith in the early afternoon, and a consultation rehearsal with Paul about his character and movements. the next rehersal is on friday with Andres and Jason. ill have to set one up for Maranon and possibly Eddy soon. I'm hoping to get Paul (and myslef) in the Cave NEXT TUESDAY the 24th (fingers crossed). im trying to organize it with steffen and eric.

The video of the rehearsal, a trailer for the MOCAP
i DID NOT COMPRESS it at all, so you'll need a fast computer :)
http://www-personal.umich.edu/~mmorisse/O-IP/MOCAP%20trailer-O.mov

REHEARSAL

Nov 18, 2008

MOCAP Session 1 - complete!!!!!

Today, i waent to the 3D CAVE and steffen and i crammed out a great first mocap session.
i put on the space duds and white markers and we mocaped some simple animations.
we first ran a calibration test and set up the skeleton. Then i did 2 walk cycles, 2 begging cycles, an attempted murder, in which the data is clean and im ready to throw it into motion builder 2009, some pleading and asking motions, and all the main characters motions for Act 1.

jury says - good day.

oh, and im at a B+, not that grades matter, but its time to ORGANIZE!!!!

Nov 14, 2008

Scheduling


In the midsts of scheduling time in the Cave, but first i need another rehearsal. the female character is done, but im having some rendering problems with her geometry, it wont render. im no noob, so i think its an issue embedded in her geometry data.
i tried putting her in modo and importing exporting all kinds of formats from different packages, nothing worked. my fail-safe will be now to put her in Zbrush2 and export her mesh from their into maya and see if the rendering works then. i have Z3, but ill need a new laptop to run it on. my G4 is a piece of shit with no intel. either way, hopefully exporting her out of Z2 works. if not, im going to hate my life.

Nov 13, 2008

Getting back into the Groove

Had a week of heavy problems to deal with. Now that i'm back, i need to get back into the
the groove of things, so im eating oreos, toaster strudels, and watching Rambo.

Nov 11, 2008


Dammit, gonna have to bone the shoulders of a few characters a perfect T-stand them for easy integration into Motion builder.

the storyboard is a complete work in the Celtix software, along with the production schedule and the script.

5witz

5wits was modeled, Damsel is next